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Computer War Games: How To Estimate Decisions Made By C & C Trainees
Now that the Russian military is cash-strapped and can afford
only a limited number of field preparation exercises, computer
warfare games (CWG) ar of special importance for in operation(p)
grooming of C & C agencies and elements because they make it
potential to upgrade career-area skills of officers and rehearse
modern C & C methods. Estimation of decisions made in the
procedure by members of missile forces and artillery (MF & A) C
& C authorised personnel department presents the hardest part of
it. Modern theory and methods of estimating the results of CWG
education numerous on the one hand and, on the other, there no
sufficiently studied and in general accepted methods and
templates to estimation decisions being interpreted. This can be
put down first of all to objective difficulties involved in
formalizing the outgrowth of estimating the decisions of
commanders (persons in authority): the complexity of initial
operating(a)-tactical situations; considerable uncertainty of
stimulation information; the numerous criteria used in
estimating the trainees' decisions and the need for reducing the
-making values to one generalized value.
Moreover, existing methods of processing the results of CWG
breeding not quite adequate for dealing with uncertain stimulus
; the many criteria used in estimating decisions made by
authoritative personnel office of C & C agencies of MF & A
during state of war games either not into history or into
chronicle without due thoughtfulness. This, as a rule, reduces
estimate objectivity. In order to achieve the main objective of
CWG--to train C & C staff office of MF & A and pinpoint their
errors--the CWG headquarters should have tools to promptly and
objectively approximation the decisions ; to idea the caliber of
work by C & C agencies in the main and by person members of its
force; to appraisal the performance of trainees on a
leg-by-microscope stage basis.
Meeting these requirements calls for careful preparations of
CWG, designing
appropriate methods of estimating the performance
of C & C agencies and someone members of the who undergo .
Continued from page 1. Estimation of armed combat employment
plans is based on decisions made at the stagecoach of
preparation for the functioning of MF & A subsystems:
reconnaissance, command and control, effective engagement and
support.
To this end, we take indicators of the selected system for
stimulant , whereas indicators of the other subsystems selected
and normalized to match the computed units. This organization of
the modeling cognitive process makes it conceivable a more
complete gauge of the calibre of decisions made by C & C
trainees in provision the functioning of MF & A subsystems.
Thus, comparative approximation of decisions made by C & C and
the drafting of recommendations for upgrading these decisions
include: the assignment of problem (formulation of basic
characteristics of decisions to be made of C & C trainees); for
variants of computation experiments (determination of the
functional-tactical background, usable-tactical scenarios of MF
& A fight trading operations, forecasts of enemy fighting ); the
development of an integrated information model ( squad versus
supporting team up); determining the values of indicators
essential for idea of decisions related to variants of scrap
under considerateness; analysis of values of the indicators
essential for estimations; of decisions for every of C & C
trainees; the selection of the best arrived at by the trainees;
analysis of mistakes made by the trainees and the drafting of
recommendations for upgrading their decisions.
The suggested methodological approach makes it imaginable to
upgrade the timbre (validation and speed) of of decisions made
in various forms of useable of C & C agencies, such as games,
command post exercises and during the course of solving somebody
problems of battle employment of MF & A in army (corps).
About the author:
Donald Jones http://www.newssites.net
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